Thanks for playing and for the feedback! Just to clarify, what do you mean by "batch" kinds of attacks? Do you think the waves should be smaller and more spread out? Or maybe that each wave should have a 'theme' like a wave full of fast enemies? Let me know, been noodling on what people would enjoy when it comes to engaging combat. My current plan is to also have different maps where the objectives and enemy composition will change... Hoping that adds some variety to the train building and gameplay.
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it could also open up opportunities for cars that are not strictly combat, like one that can place temporary barriers to buy you time to deal with the different waves, or a slowly charging activated teleport if the player wants a panic button when overwhelmed. all at the cost of reducing your damage output, the opportunity costs would make train building very interesting