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(+6)

I have a suggestion about the stats in narrow one, what if there are negative stats, since the devs want to keep the stats below 5 or 5 (arrow and melee) and below like ~10 (bow and armor)

certain arrow stats could for example be +6 stun  and -1 travel speed (because bigger tip arrow make more friction with the air so it is slower) another armor exemple would be +15 damage prot but -3 mouvement (because it is heavy)

 i think this would be pretty logical and cool but what do you guys think?

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yes indeed

(+2)

interesting idea, but balancing might be hard. Having a 7/5 load speed bow one but with -2 damage or travel speed is too op tho

Yeah thatโ€™s true

(+1)

friction with the air ๐Ÿ’€

no it would just fall down sooner lol

might be faster because of more weight tho (some physics thing idk how to explain but mass n energy thingy)

The larger tip adds weight to the front of the arrow, which can reduce its initial velocity upon release. Since kinetic energy is a product of mass and velocity, a heavier arrow will have less kinetic energy than a lighter arrow when shot from the same bow at the same draw weight.


chatgpt btw ๐Ÿคฃ

i ain't reading allat ๐Ÿ’€

๐Ÿคฃ

Same

(1 edit)

yes it will fall down sooner ALSO slower

no it'll go faster at first because of the weight

ye

gravity is so hard to understand… yep

Up vote if you guys agree