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Unfortunately I never figured out how to get two computers to communicate.  For two player all you can do is take turns.

thanks for the reply,what about each player on different monitors on the same pc?

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I made that for the Dominion game but you technically have to share a mouse pointer.  Since you don't have to do anything during your opponent's turn in Pokemon having only one screen should work aside from being able to see your opponent's hand.  I may eventually add a feature to hide the cards in your hand between turns.

ok thanks still a great game.

btw bug on pokeball trainer card if you play it with no pokemon in deck game freezes.

Hi Blake , Iv got into coding my self on unity and am looking to make something similar but with online,what you made was great ,would it be possible to get a look at the code,to speed things up its obvioulsy a totally non commercial project ,Thanks either way .All the best.

Not sure I want to put 30000+ lines of code online.  But I'll give you some advice. I have all the cards defined in text files which the program parses to understand each card effect step by step (I basically created a unique scripting language for card effects).  As for online I used an asset package called Mirror in my Weiss Schwarz simulator and got it working on LAN.  Unity is supposed to be coming out with a new multiplayer system, but I haven't heard much about it.

Thanks alot for the reply and advice.