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Not sure I want to put 30000+ lines of code online.  But I'll give you some advice. I have all the cards defined in text files which the program parses to understand each card effect step by step (I basically created a unique scripting language for card effects).  As for online I used an asset package called Mirror in my Weiss Schwarz simulator and got it working on LAN.  Unity is supposed to be coming out with a new multiplayer system, but I haven't heard much about it.

Thanks alot for the reply and advice.