Hmm I don't think you understood me or I did not explain myself well enough. My game has items used for crafting and these items have bonuses attached to them that may effect the final synthesized item. For example, Iron Ore +20 Attack and Iron Ore +20 Defence. If you used both of these together you would get the bonus associated with the weapon or armor type you craft which I would then create a new recipe every time in your plugin for. And certainly I would think its not impossible to add more slots even with the hard coded stuff I am trying to follow everything very closely but still cannot get it to work. (Course Im no coder, merely a beginner.) Would you be so kind as to maybe even take a look at your code that I have edited and maybe try and push me in the right direction of getting this to work? Whenever you have time of course. Absolutely no rush cause I know people can be busy. I am just trying to learn and I actually am learning small things here and there from your code. Which I am also grateful for. If maybe you can give me an email I can send to you? If not I also completely understand, thank you for making this plugin and hopefully I'll get this to work one day! Cheers.
Edit* Yeah, I can admit I don't completely understand everything. Particularly adding in the n-3 and n-4 in the findPartialRecipe function. I have placed a tag //Dungeonmind Edit* on every line I have added or touched. That might also make it easier to get to each location in the script that needs editing for this to work.
Btw rpg maker mv handles that command window the same everywhere and when you add to the list it just creates a scrolling command window which I dont mind at all and I'm sure others wouldn't either.
I got the index thing to work perfectly but now the crafting option just disappears from the menu and you can no longer access the scene, SO I assume I broke something I did not add something where I should have