How about a mystic that can affect the amount you get from a dream? Like a certain chance the rolled damsel will increase by 2 instead of just 1
I don't see the point of that? You already get quite a lot of mana, getting more increases to a damsel would just make the progression faster, which is not an issue I care about.
If you draw a Lover and the Mystic overflows her count by one more it makes no difference and still feels bad. If you spend 2 minutes tapping the game every 20 minutes to use all the mana you are given, you still spend a lot of time on the game Mystic or not.
I guess it would help you reach the Heart shop faster? Unless the Mystic is acquired from the heart shop itself.
If it's something you get from acquiring Lovers it would lessen that issue? But I'd rather have something when I waste mana drawing a Lover than a passive chance to gain more progress when I draw a card I want progress on.
I'd prefer the dev spends their time on features that make spending mana less time-consuming and drawing Lovers less disappointing.
Oh, you were referring to Mystic Damsels! Sorry, I didn't get what you were suggesting.
The current Damsels all increase the speed at which a second round progresses. Heart Gem Rate would let you unlock the Shop upgrades faster. Reroll and Rarirty would let you waste less rolls on Lovers.
I agree with you there, these effects don't do much initially. The start takes just as long with Rate and Reroll until you unlock the Shop or Lovers respectively. The Rarity might make it take longer to unlock the Shop by spreading rolls more evenly, checking the math behind it would be difficult. In all cases these bonuses help reach the second Ascension faster, but initially their effect don't do much.
A Mystic Damsel that increases relationship gain would feel better than the current ones at the start after Ascension, and adding it wouldn't take much effort. But I still think the game needs improvements before reaching Ascension in the first place.