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Very compelling. I definitely had to see how far I could take Rozvir before succumbing to the inevitable. If I were you, I would focus on and add a little more to that end-of-day page, fleshing out those fate cards to have more variety or maybe have some story elements that would give players something extra to look forward to at that crux point. I think the little indicators of costs and gains could all be displayed faster or even simultaneously, and I think you should help the player a bit more with the upkeep math -- much more in line with the player fantasy for the castle to fall in battle than in an accounting error. All in all, great work, this is a Jam highlight game for me :)

Thank you for playing Lanyard, and for your many feedback ideas! Apart from the speed up option, I think you're the first to suggest more variations to the Fate Cards. I had thought that the game would feel samey after a few rounds, and you're idea of manipulating more variations, or progressing the story thru the Fate Cards is one idea that work well.

On the accounting guardrails, you are indeed right! I had intended to put in a smaller number marker showing in red, the -XX for upkeep, but I ran out of time to implement it XD. Glad we had the same idea, but you went one step further to link it to the immersion of a castle management situation.

Thank you for your kind words on it being a highlight for you, that makes us very happy :D