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  This looks like a great game, but I am not sure how to play. It needs more clarity. for example. I don't know what the classes do. I don't know what cuteness, lore keeper and finesse do. I can guess, but I am not sure. Can rats or sloths climb or is that reserved only for the cat? Can the birds fly? If so do they need to roll to fly? Does the cat need to roll to climb? If so does the bat need to roll for dark vision? And the owl, bat, dove and raven are just better than the other options. One of the quirks is can detect food. What does that mean? What does rock of feather fall do?

  I would love to play this, but in order to play it I would have to write half of the rules and at that point I would just make my own game. With a bit more clarity this will be a great game. 

Thanks for the feedback. We are working to incorporate it.

Until then, remember: fFamiliar Quest is a game of the mind. If rules are ambiguous, ask your GM for clarification or use your imagination!