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Very interested in this plugin, I’m curious if it would be possible to tie background animations to say, character/enemy skills so actions affect the animations as the skills happen in real time?

Hi, you could use a common event tied to a skill to show or hide battle back animations. If you know an enemy (such as a boss) will always cast a certain battle altering spell at a certain turn, you could also use the troop events to change battleback animations at that turn as well.

Let me know if this is what you had in mind, otherwise I think you will need to explain your idea a bit more for me.