possible new bug in v6, holes stay stretched and in pain forever, not sure if intended.
Fantasy Slave Management/RPG Erotic Game · By
In the bug report (secondary black box), are you getting any errors show at the end of the day? That is when it should clear so maybe it’s being blocked from clearing that.
Edit: As it stands the Anus won’t resize smaller and the vagina will have a very small chance based on them being teenaged, but the height won’t encourage resizing. A Minorus Concoctus should work for it though
The bug error is a work in progress as Ank said, but should not impede gameplay for the moment.
The Preg Speed Dialogue currently is given to the headgirl and any Slave with a Magical Affinity of over 4 (they can manipulate the magical energies of the crystal). This is mostly to make it easier to test and mess with game options for newer games that can’t get a headgirl yet but want to try the breeding features.
The Swollen factors take into account their frame size (ie: height), vagina/asshole size, and pregnancy status. If a tiny and/or small race Slave with tiny holes was cum into once and impregnated, it could occur. It may not be a bug, but just to check: What is the race, height, Swollen number from Statistics, and are they pregnant?
Do you mind uploading a savegame, especially if there's no bugs showing? I'd love to help ya get this resolved. It sounds like she's definitely pregnant, as that's the primary swelling feature for Tits. That level of growth shouldn't happen, it should cap at a potential 1 per day (and have a chance of losing 1 size per day after birth). The swollen feature hasn't had this issue for me, so I'm curious if there's a factor that wasn't there in my games that I may have missed.
Hopefully this works,
https://mega.nz/#!9G4QhY7D!rDQ8YrMto2_qxZnOmUep0SdIX4BxW_RZK3JZfY23ClY
So not sure if this is just a game issue or caused by the mod but there is a interesting exploit. Basically if your on your last interaction and request intimacy then say no the counter will hit 0 but you will still be in the interaction page. From there you can stay on that page as long as you like until you end it normally. Basically your able to use the teach option or anything else until you leave the page. No error or anything shows up sense your not stuck on the page.
Heyo, kudos for undertaking this mod! Here is a couple of things i found on 06.1 with a couple quick start new games (and a v06 savegame):
When trying to access the gear page of beastkin and half kin, it sometimes refuses to display properly and prints these errors! I'm still able to change gear, but the page displays as if i had nothing until i hover over the icon where it should have been. Also prevents me from unequipping it, only by replacing with the same type gear will i be able to retrieve the gear back. (e.g. have a sundress equipped, and to get it back i equip a maid uniform or the like. Or having a rusty dagger and equipping a dagger to get the rusty dagger):
This one with a beastkin wolf starter and another with halfkin cat starter :
The above problem i would consider a minor problem with the workaround. the one below is a bit more major than that.
When ending the day, sometimes(more than half the time for me) this error below occurs and prevents some jobs from occurring (like cleaning) and the reports page from showing up . Day counter and mansion cleanliness still updates (gl cleaning only using slave cleaners) with the errors, but not coin and food. i think this is a similar problem to the one StrangeHornedNinja above mentioned.
Hope it helps!
If you don't have any errors, or don't think they are related, then try this: https://itch.io/t/517674/alise-on-day-end. Otherwise, sharing errors(especially if not already posted here) from the console helps.
Edit: Any error can cause problems in semi-related sections, as errors cause the current function to immediately abort and return only a null value. So if an error occurs during the end of day functions before Alise is displayed, then it may never reach that part.
Are there errors before the top one? Often with non-fatal errors you get cascading errors caused by a single problem that starts an avalanche. That top error is probably not the first, since String plus a Nil from a function usually means the function had an error and aborted. Also, a new version has been released, be sure to update. I am curious about your error for allnpcs, though I suspect I need to see your save file, it would seem that the state variable is messed up.
Edit: That last error seems to be related to v0.05 and is not present in any later versions. So a proper update seems to be the solution.
The Strive Discord is a great place to quickly resolve errors and has drag and drop file upload: https://itch.io/t/284398/discord
By proper update I mean trying to ensure that the old files are removed and the new files are applied. I felt like maybe you had tried to update, but I'm not certain. Not everyone understands the process and they find ways to mess stuff up. There are 2 approaches to updating the mod; I recommend the first unless problems continue.
1) The low effort way. Delete the old AricsExpansion mod folder in AppData and add newest mod folder. Run the game and apply the mod.
2) The highly effective way. Rename "Strive" folder in AppData and extract a new set of downloaded game files. Run game to main menu and quit in order to generate a new" Strive" folder, add newest AricsExpansion mod folders, and apply the mod.
line 650 in statstab says: resource.cum it should say resources.cum it fixed the problem of not being about to talk to the farm manager about the farm. 608 says: expansion.quirk , i believe it's supposed to say: person.quirk . this fixes an option inside the farm managers "menu".
I'm still getting the last two errors on the log above, I'm not sure how to fix them.
Really liking what the mod has to offer already. Just got a few things to report:
-Upon talking and selecting the lactation dialogue option the following error message appears
Looking at the script in line 790 'getitemfromarray' should probably be replaced by 'randomitemfromarray'. Trying this seemed to resolve the issue on my end. (also add an extra space to the beginning of the string appended below this line)
-As mentioned above sometimes ending the day causes the following error to appear without advancing to the next day
Comparing to the similar block of code above in the script, replacing the code on line 1764 from
clamper = globals.assholesizearray[globals.assholesizearray.find(person.asshole)-1]
to
clamper = globals.assholesizearray.find(person.asshole)-1
seemed to fix the issue for me as it seems to return a number rather than a string, but from the posts above some people seem to be having issues with the block of code above so who knows. (why is the clamper variable defined differently between the two when they basically do the same anyway? may be an error? )
-the day after a slave gets pregnant, as long as there is any jizz in pussy inspect will give this
(also gives the text that shes massively swollen)
which seems rather excessive, as it will even give the text when there is no more jizz in pussy.
Anyway, can't wait for the next update. Good luck.
There needs to be a filter for the corrupted data to fix the allnpcs error, inside globals.gd load_game(text) and immediately inside of:
for i in currentline.allnpcs:
Add the following lines(add 2 tabs for first line, 3 tabs for second line):
if typeof(i) == TYPE_STRING
continue
It will probably appear in the next update.
Indeed, not the most graceful fix, but it is safe and chances are most of that data was beyond repair anyways. Edit2: Actually, re-save and re-load will only be effective on version 6.1, before that the corrupt data will be preserved.
Edit: Otherwise, get the latest version, which should filter out the corrupted data on the first load.