Aww thanks primortis! As I was making this I definitely understood why it's rare XD
There's aloooot of moving parts and systems that might overlap, and balancing units on top of all of that. It is quite a bit!
It's cool that you picked up on the morbid strategies part of it. Personally when I play I still feel a tad bad leaving a station behind to reinforce behind it. If I added audio, I'd probably try and use it to tug on the "people are dying" part more.
And 31 (almost) days is pretty good! Very nice :D
Awesome to hear you might do an RTS :O
If you can load unit stats from a csv file, oh my gosh do it. I just have a large array of structs with all the unit data, and copy pasting takes a while.
Also in the game there are actually just two ship types, the players, and the enemies. And they load things like health and speed from the big array.