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(+1)

Great work!

I usually go for sandbox-y, old-school type games, and this competition has really opened my eyes to the possibilities of more structured, narrative-based games, especially for single sessions. The turn based mechanic, timer die, and trials die all mesh together well to make a very coherent, clearly structured game. 

I'm really impressed, well done again! 

Hey, thanks for the kind words!

I can’t take all the credit - the timer die/mechanic I stole from Runehammer (ICRPG). I just made it a core part of the game, and built the whole turn structure around it. I would definitely like to playtest, and flesh out the system more. I think it would benefit from a bit more structure, but one can only do so much in 48h.

Thanks again! I look forward to reviewing your submission, and will let you know what I think when I do 😁

(+1)

don't get too excited - I was unable to finish it, and conceptually it's much less original than your submission (and that of most of the games in this jam). But don't mention it: the kind words were well-deserved.