I will be adding more mutations in the future. Animal based, deminic, eldritch and so on.
The way you pick between those mutations is still something I'm not set on. "Skill tree" is probably what I'm going to do, but I will spice it up in some way.
Transformation mutations like lycantrophy is something I'm also thinking about, but I'm not fully decided on that one either.
While I want mutations to be large part of the game, they are not that high on the priority list right now. I will have to overhaul the character graphics first before I start working on them, but I will deffinitely add more mutations.