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Just died of oxygen loss, nice! Like it so far! 

This questions came up: 

1) Where do the asterix(=*) of the 'portable drone' and the 'Scouters Camomesh Poncho' lead to? 

2) Exploration: Do you start in a corridor? Then roll the doors which lead to rooms. In the room, you roll for doors which lead again trough corridors to other rooms? Am I reading it correctly? 

3) What happens if the systems in Room Content 5 are turned on or off (functional/non functional)? Can I switch on the gravity?

4) Do the special rooms have any mechanical benefits or are they just flavour? 

THX

I plan to keep updating this file and someday make a zine for it....stay tuned.

Regarding your questions.

O2 loss is optional 

1.) The items page. Now that I look at it that could be more clear. Let me make some updates

2.) You start in the Airlock, Let me make more clear and update a little

3.) Yes, that was kind of the idea. see below

4.) Currently just flavor, My assumption was you may be able to use these as interesting areas in your game as needed. I want to keep it kinda simple for now, but I plan to add more ideas to this. So if you arrive in the MEDbay you may be able to get some healing, Storage locker you may be able to find a piece of equipment. It is something I plan to expand on. but leave it to you for now to add it to the narrative as you like

Yeah I really dig the oxygen rule! Oh now there is a oxygen room to replenish it nice, its not only the item. I would have ruled that if i get back to my ship I can replenish it. (Been playing some 'Deep sky derelicts' lately maybe thats where this comes from) 

Cool new stuff! Already looking forward to the next game so i can check it out! As well to your upcoming ideas! 

P.s.: the 2d6 mechanic for foes in comparison to dark forts only d6 is great, the chance of rolling a foe is higher than the other more scarse things

Glad you like it. If that makes sense to you to go back to your ship, go for it! 

Always remember in a solo game you are the GM and what ever the GM decides is golden.

Rulings over rules is my motto.

I never really thought of going back to the ship. No retreat no surrender was my space marine mentality, but maybe you play a smart person, like Lieutenant Ripley. 

I have also thought of making a little oracle etc, maybe when I make it a full zine type game in the future.

I am thinking to adapt this to other genre also, like horror, pulpy adventure, cyberpunk, etc. by taking cues from some of my favorite 80-90s movies. 

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Yeah I already discovered that you have put in the forklift exo loader from Aliens :P 

No shame in wearing your sci fi influences on your sleeve and putting them all into the tables.

BTW I already ran into the self destruct mechanism, a cosmic horror was waiting for me at the airlock. I had a salvaged drone to help me, but in the end 4 rounds to beat the horror was not enough and we both exploded :-) the game already writes great stories!