Super cooles Artwork und tolles Abenteuer! Richtig gut wie Alles miteinander verbunden ist und es viele Lösungsansätze mit verschiedensten moralischen Konsequenzen gibt. Und das alles auf nur zwei Seiten super übersichtlich und troztzdem mit genügend Inspiration um es toll auszuspielen!
Irgendwaslanges
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Wow this looks great! I just skimmed through will try it out later in detail but I already see so much cool stuff: like the meriment/you partied to hard table :-) or the cool Dungeon Generator!
I see a lot of stuff I like that you combine: a good procedure loop, the Mork Borg/Dark Fort Check resolution, great tables and handrawn art style!
I forgot, I love Dwarfs :P
Yeah I already discovered that you have put in the forklift exo loader from Aliens :P
No shame in wearing your sci fi influences on your sleeve and putting them all into the tables.
BTW I already ran into the self destruct mechanism, a cosmic horror was waiting for me at the airlock. I had a salvaged drone to help me, but in the end 4 rounds to beat the horror was not enough and we both exploded :-) the game already writes great stories!
Yeah I really dig the oxygen rule! Oh now there is a oxygen room to replenish it nice, its not only the item. I would have ruled that if i get back to my ship I can replenish it. (Been playing some 'Deep sky derelicts' lately maybe thats where this comes from)
Cool new stuff! Already looking forward to the next game so i can check it out! As well to your upcoming ideas!
P.s.: the 2d6 mechanic for foes in comparison to dark forts only d6 is great, the chance of rolling a foe is higher than the other more scarse things
Just died of oxygen loss, nice! Like it so far!
This questions came up:
1) Where do the asterix(=*) of the 'portable drone' and the 'Scouters Camomesh Poncho' lead to?
2) Exploration: Do you start in a corridor? Then roll the doors which lead to rooms. In the room, you roll for doors which lead again trough corridors to other rooms? Am I reading it correctly?
3) What happens if the systems in Room Content 5 are turned on or off (functional/non functional)? Can I switch on the gravity?
4) Do the special rooms have any mechanical benefits or are they just flavour?
THX