I really liked the addictive and challenging gameplay which kept me playing for a better run. (currently I'm in top 3 :) ) Art style is quite pleasant. Last but not least, implementation of a leaderboard in a jam game is admirable. Great job!
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Thanks! Sure, here are my two cents :) After several tries to understand the mechanics, I reached the conclusion that repairing the most damaged door while waiting for reloading and then using the bullets on the enemies which are forcing the current most damaged door was an effective strategy. Also, I placed the towers close to the doors which I plan to repair last. By the way, relatively weak “towers” is a good design choice to avoid the age-old pitfall of decreasing difficulty curve (which can eventually take away the challenge) through the gameplay. For the mini card game, it is a cool touch in the wild west concept but I've never understood any game involving cards, so i am not the most reliable player to evaluate that :D
Hey KrummSakura,
About a year ago, you took the time to play Dracs After Dusk during the 2024 game jam. We just wanted to say a huge thank you for supporting us back then—it truly meant a lot!
Fast forward a year later...we’re excited to share that Dracs After Dusk now has a playable free demo on Steam! That game jam version was the very beginning, and your feedback helped shape what the game has become. We’ve added tons of new features, updates, and polish—and we’d love for you to check out how far it's come. If you're up for it, you can check out the demo on Steam here (Feel free to wishlist too if you enjoy it!)
Thanks again for being part of the game’s origin story—we can’t wait to hear what you think of the updated version!
– The Olive Hill Studios Team