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That definitely helps.
Unity and Unreal are different engines but there are certian fundamental things/tools/systems, that are you could say the base templates for any engine.
I just have to find the equivalent of what your are talking about in unreal. The static objects for example we have on the lights, static, moveable etc. 
I really do appreciate the feedback, These are the kind of things I still need to delve into and learn and your feedback helps me know where to look. :)

(+1)

You're welcome, i understand that because i've had a similar issue, and sometimes knowing the keyword even if from a different tool leads you to find the correct one for yours :D