That definitely helps.
Unity and Unreal are different engines but there are certian fundamental things/tools/systems, that are you could say the base templates for any engine.
I just have to find the equivalent of what your are talking about in unreal. The static objects for example we have on the lights, static, moveable etc.
I really do appreciate the feedback, These are the kind of things I still need to delve into and learn and your feedback helps me know where to look. :)