Thank you, I actually wasn't sure if i'd be able to make it properly. The learning curve for making a good puzzle game can be a bit tough because it's hard as the creator togauge things. If you make it too hard, if it feels punishing to the user or not, the time it takes to complete a level, and so on and so forth... and i basically wanted to do a small, casual puzzle game, that would not feel punishing.
I think I've made the right choices but what helped me the most was asking people on discord (in the jam's channel), and making a early submission where they could test and help me with that. I don't think i could have done that otherwise.
Cheers, and keep it Un-LIT! ;)