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First of all your game has a very great gamefeel (the meat feels "meaty ", the graphics are very clean and the clones are easily distinguishable).
Your game has a nice learning curve its not too difficult to get into and gradually builds up like it should. Ofcause the 'difficulty ceiling' is very low because its a jam game made in 48hrs and theirfor doesn't have as much content as other puzzle games, but that doesnt hurt the experience.
The soundtrack is a little boring but blended in with the overall feel and theme when I didn't actively pay attention. 
I have noticed some minor bugs like being able to role the meat back up a block when it didn't fall long enough or a door pushing the meat upwards when closed while moving onto it but nothing gamebreaking. You could consider waiting untill the meat has fallen / the door is closed before you let the player make an input again or make the fall/closing faster so the player doesn't have the time to move again.
All in all a solid entry!