Thanks for the awesome feedback. yea there was far too much I was trying to do and had to cut a ton of ideas and enemy designs. The difficulty was hard to balance - not just from a time perspective, but I wanted to feel like you had overcome the difficulty, I needs about 50 more passes :D.
Thanks for playing
GameDev.tv Game Jam 2024 - Free Course For All Submissions! » Entries » Timeporter - RoBug Invasion (Jam Edition)