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(+2)

The game feels very solid mechanically!
The art and visuals are great, however I think the walls breaking could have been indicated with a more visible color (for example full red), as the gradient sometimes makes it hard to see how broken the wall actually is (at least for me), and the UI could be a little more organized.

Our game that we have made for the jam is similar in some aspects, so yours has caught me by surprise! :D

Overall, i think it's a super cool take on the theme of the jam and very creative one too!

Keep it up, and good luck!

(+1)

Thanks so much for playing. That feedback is very useful! You are definitely not the first one that has had some trouble reading the damage meters on the doors and windows, I'd like to revisit that in future editions of the game.
I saw you were able to crack our top 10 leaderboard! Grats on the score!

(+1)

I just played your game and to hear the positive feedback from you means a lot because your game is an absolute banger! Thank you for the feedback on the wall breaking visual indicator and we will look to address that in our updates to the game after the jam.

Hey dslevi,

About a year ago, you took the time to play Dracs After Dusk during the 2024 game jam. We just wanted to say a huge thank you for supporting us back then—it truly meant a lot! 

Fast forward a year later...we’re excited to share that Dracs After Dusk now has a playable free demo on Steam! That game jam version was the very beginning, and your feedback helped shape what the game has become. We’ve added tons of new features, updates, and polish—and we’d love for you to check out how far it's come. If you're up for it, you can check out the demo on Steam here (Feel free to wishlist too if you enjoy it!) 

Thanks again for being part of the game’s origin story—we can’t wait to hear what you think of the updated version! 

– The Olive Hill Studios Team