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(2 edits) (+2)

- Day 7 -

Tons of progress! Got map collision detection working where all I have to do is check a box on the sprite to make it solid. Refactored my camera code to stay on a subsection of the map. Also finally got around to building a framework for handling all objects which was actually a lot easier than I expected due to the way tables are handled, which makes inheritance super easy. Lastly, I got animated map tiles working with another simple flag, and I think it's coded pretty efficiently even.



The only problem that's kind of important to figure out is I have a crash if I hit a corner with a pixel-perfect diagonal collision, so I'll be digging though the collision code a bit. Up next is actually coding puzzles and events for the game portion, but I'm pretty pleased with the framework I've built so far :D

-Edit- turns out the crash was likely caused by some rounding errors in the collision check that led to an infinite loop, so I added a timeout to the command that appears to fix the issue while keeping collision working as it should.


List of features to work on in week 2:

sounds/music (effects, plus 1 chill song, 1 action song)

player object interactions

2 rudimentary puzzle options

2 cutscenes

Splash page/Death screen/Win screen

I'm really digging the visual gusto you've got going on here. The animated tiles are a particularly nice touch.

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Thanks! I was glad that I figured out how to make the animated tiles work the way I wanted them to although I'll have to add extra support for anything more than a 2 frame animation.

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I just wanna say that I love your walking animation SO MUCH. Just look at those legs!

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Haha thanks! I tried to make it as ridiculous as possible (Ministry of Silly Walks style) to give things a bit more character.