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A member registered 278 days ago · View creator page →

Recent community posts

Hey, it's 64 days late, but why not :), If  you still need a designer, I am very much down. My discord name is also Plum, feel free to message me there (Or here, but idk if there's pm functionality here)

I'm on discord as Plum, as well. Feel free to contact me there! (Anyone else reading this, also feel free to contact me :) )

Just saw the GIF with the cutscenes on twitter, this looks pretty graphically impressive.

Oh boy, what a perfect fit for my levels of ability and capacity at the moment :)

Also, thank you so much for that resource post! It's super helpful!

Well, that makes sense I guess. Thanks for hosting, Ham.

Also, I am a total novice but I specialize in game design. What engine/program do you usually use?

(Also, disclaimer: I'm in the middle of finals week right now, so my ability to contribute might be a little limited)

Created a new topic Important Question

why is it called ham jam?

Also, if anyone is interested in collaborating, let me know. I do a bit of everything :^)

It's actually really cool that you took the time to consider that/think that out!!

Hey friends, I'm Plum, an aspiring gamedev from the middle of nowhere.

I don't have much of a development community where I live so this is my attempt at trying to connect to one online. I primarily do game design and level design type stuff, but also I do a bit of programming as well. I'm honestly so early in the learning process though it doesn't really make sense to say I specialize in any one thing.

If you'd like to collaborate, or would like some feedback on a game, please hit me up! I am always looking for new friends/professional videogame colleagues

Are you still looking for feedback on your project? I don't really have any QA experience but I'd love to give it a try if you are still looking for critique.

Excellent game, art is super solid, as are the mechanics. The enemy-triangle deal (blades beat snipers, Snipers beat pyros, pyros beat blades) becomes apparent after the first few waves, but the addition of elite enemies/large mobs of enemies keeps it from getting dull (Which body do you chose when you have 6 blades coming after you AND a bunch of snipers shooting at you?)

Anyways, super fun. ALSO That pixel art in the intro is crazy good.

Your 3d assets look great! I love the style of your creatures. What kind of game is this going to be?

also if you REALLY want to see what the current progress is,

here you go

I also didn't know that gif capturing software was a thing before recording that. Hope you like cats. And spheres.

Created a new topic [Devlog] Raining Cats and Dogs



a First person dodge'em up + exploration + deity shopping simulator.

Hey I've never made a devlog before (I've also never made a game before) so here it goes... This is the devlog for my currently untitled jam entry, which currently has a working title of 'It's raining cats and dogs' because in this game it does, in fact, rain cats and dogs. I also wrote some lore down while brainstorming, so here it is:


In the village of Hundkatze, the village is watched over by two fickle deities: The CAT GOD and the DOG GOD. Both have temples within the town, and it is rumored that one can obtain artifacts of unimaginable power by giving the gods offerings to win their favor. It is also rumored that this is a very bad idea for some reason, but you didn't really listen to that part of the rumors. You have just stepped off the bus station at Hundkatze, and it's time to get some MAD FriCKING ARTIFACTS.

Basically, the gameplay consists of you running around town with a shopping list from dog/cat god trying to find items while being pursued by adorable enemies which you must avoid. Every time you drop off an item a god demands, you get some kind of upgrade (artifact) which helps you better collect artifacts. I'm unsure if I want this to be an infinite process/gameplay loop or if I want to attach some kind story to it so it eventually wraps up. (This being a game jam, I don't want my game to consume too much of people's time - there's so many other jam games they also have to play!)


I've been working on it for a bit, though I am a complete beginner in all aspects of design so the process has been long and hard. Simple things such as picking up objects, running into enemies, and health all take hours for me to figure out. Most of my work has been inside the coding box thing, and there's no fancy art assets to look at. I'll keep posting progress in this thread as the deadline draws near. Most boring code stuff is out of the way, though, so hopefully I'll have something to show you soon! Oh also I'm making this in Unity.

The itch.io forums are really hard to use and I kept messing up the formatting while trying to make this, sorry if it's hard to read. Hope you're all enjoying the jam so far !

I just wanna say that I love your walking animation SO MUCH. Just look at those legs!

Your concept is adorable and I can't wait to see your art.
Good luck!

Thank you! (I am also looking forward to seeing how your team's game turns out, your cat sprite in the other thread is so cute!)

1. Hi there! What's your name? Want to introduce yourself?
Hello! I am Plum, and I keep changing my handle on every website I sign up for so it's kinda hard to keep track of me. I'm currently making my way towards some sort of degree in college. I really want to work in game design/development when I get out of college, but my college doesn't really teach that kind of thing, so I am trying to teach myself? College is weird.

2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?

I'm joining up in this jam because I live in a desert in the middle of nowhere, and there are no cool gamedevs around for me to talk about games with. That said, if you wanna make a new videogame-developer friend, please message me! I am always down to talk about game design. ALSO I work best when I have a deadline, so hopefully this jam will make me finally finish something.

3. What games are your favorites? Did any of them inspire you, or made you want to make your own?

I really love the Dark Souls series, but I also like all sorts of smaller indie games, such as Undertale, the Beginner's Guide, stuff like that( and also I love all of the stuff that comes out of this website as well.) I've had powerful experiences of many different flavors through many different games, so I guess I just want to recreate that feeling in my own work.

4. Do you have experience with game development? What did you do/with what engine?

I really have no experience at all! I've always been interested in game design and development, but I've never taken a real swing at it. I'm two weeks into teaching myself Unity and C#, so we'll see how that goes!

5. Tell us about something you're passionate about!

I'm really into the radical potential of video games! They're a huge form of media that millions of people consume, but it's rare to see games approach diverse or complicated subjects in a mature way. I'd like to try doing that myself, when I have more experience.

6. Any advice to new jammers (if you're a veteran)?

I am not a veteran at all, but it never hurts to save ALL THE TIME. And have lots of backups of your files. On different hard drives. In different locations.

Maybe you've already seen this, but this website looks like it might be helpful in achieving you "game-a-month" goals! (Or at least give you additional ass-kicking-into-gear-help, which I always find helpful)


I just played 22 Cat, oh man was that an experience. Excited to see what you make this time around!

Posted in Raft comments

every time i fell in the water I had a small heart attack

does it seriously play the pirates of the caribbean theme at the end of each music loop

Rad! Can't wait to see what everyone is working on :)!!

Is it alright to start working on your game before January, or do you have to wait to dust it off until the first?