Appreciate the kind words and feedback. I figured it may be a little much for some people, but wanted to stick to the idea of "go big or go home" especially for something with a very anti-fascist and anti-capitalism motif. Hopefully the gameplay more than makes up for it. I've playtested with a small group of friends that enjoyed it. The random enemy generator table somehow resulted in fights that were either too difficult or too easy, so I may need to tweak them, or recommend that people come up with their own fights, rather than rolling to establish them.