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If I do, it's going to be 'a little further' into the future as they're still very much WIP, again if I even choose to finish them. Originally I only made them to test environment creation, lighting, reflections and if good, take images in them.

can i ask how you go around even modelling them?, is it like texture sets that you make in substance painter/designer then apply to the meshes or is it a more procedural system like how you would create them using blender nodes

The textures are a mixture of pre-made materials and smart materials after some details hand painted in, in Substance Painter.  Modeling is with 3D-modeling soft(s).