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Hi! I absolutely love this game. I've played hundreds of hours in so many cultivation games, and this actually my favorite, more then even the big releases.

My one complaint is, There should be a really clear way of differentiating between buffs where having 30 stacks causes 30 times the effect vs ones where it means that the effect will last for 30 techniques/turns.

I spent so long wondering why my armor didn't go up with two stacks of armored. And then when I did celestial I was trying to give my enemies really high stacks of Moonchill, thinking that would nerf their damage a lot, until I finally realized how it works and that in fact giving me 100 stacks of Sunfury and them 100 stacks of Moonchill was pointless.

I don't have a problem with how the buffs and debuffs work! I just wish I could tell beforehand!

Most of them appear to not stack, but then there's ones like Sunlight and Moonlight that do! So it gets confusing.

(I haven't passed out of the third realm on anyone yet, but I have a Metal and Celestial with 20+ hours and I'll probably get out past that point with one of them, if I can stop myself from going back and doing a cloud one next. Love the way you differentiate each cultivation type)

I'm glad you've enjoyed!

On the topic of buffs, it is a tricky one. There is a very wide variety between ones that stack, ones that are permanent, ones that stack in duration, etc etc. Currently, the only things that stack in intensity are ones that say 'per stack' after the stat. I know that isn't super obvious on the ones that don't do that (as it doesn't say anything like 'not per stack'), but it's hard to find a place in the UI for such a message.

I will look into ways to make this clearer however. Cant say when I will have a solution though.