Utilizing content created by algorithms rather than human made content. Often utilizes a "seed," a relatively small string that is used to control the randomization algorithm that generates the entire world.
Projects tagged with the following aliases will automatically show up on this page:
procedural-generation
Products that involve or comprise source code, including programming games; does not refer to products with their own source code available, open source or not.
Focused on using its text, moreso than its visuals or audio, to tell the bulk of its story/plot. (Still can have great audio and visuals, though!)
A turn-based game mechanic is the opposite of a real-time game mechanic. In a Turn-By-Turn mechanic (synonym), each player has to wait for the other to have played, so that they can play, and so on. This way, each player has the time to think about their strategy. TBT games rely less on action than real-time games.
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