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Putting a price on your games

A topic by Krinnen Kunkala created Sep 08, 2019 Views: 235 Replies: 2
Viewing posts 1 to 2
Submitted(+1)

I've been thinking about this suggestion, of putting a price on our games. On one hand, I understand it and it's great encouragement and probably great practice, and on the other, I'd really like for more people I don't know to read my submission and talk about it.

I don't know what I'm really trying to say, now that I think of it. Maybe change the pricing of my game to pwyw? 

HostSubmitted(+2)

I generally think more people should charge for their work/labor on games, to improve the overall ability of the scene to support creators. I'm not going to say you can't participate if you don't charge for your game, I just believe strongly in it, hence the strong suggestion for charging for your game.

If you're concerned about accessibility, another option (which you may already be aware of) is to put a price on the game and then offer a way for people to reach out to you if they can't afford it.

Submitted

I appreciate your reasoning, and I agree with you.

I have already offered a way to get the game for free. I'll see how it goes

Thanks for your words