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AIDefence's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Simplicity | #986 | 1.000 | 2.000 |
Visuals | #989 | 0.667 | 1.333 |
Creativity | #991 | 0.667 | 1.333 |
Sound | #994 | 0.500 | 1.000 |
Fun | #1008 | 0.500 | 1.000 |
On Topic | #1008 | 0.500 | 1.000 |
WOWIE! | #1008 | 0.500 | 1.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
Music is for people smarter then me
Credits
Nikola
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Comments
I’m sorry, but I couldn’t really understand how to play: the lack of a tutorial is really heavy here. I don’t get why my coins get depleted randomly with no apparent reason, the bomb towers are so expensive that I can only get one going and they shoot so slow that I always lose on wave 2, which is quite frustrating.
Except from this balancing problems the game has some simple visuals that are appreciable, expecially the health bar: I would have liked some similar Ui for the coins and tower costs, but I understand this was a jam project. Same goes for the music: not having it is really a bummer, so for the next time I would suggest getting some in for free from platforms like OpenGameArt or Kenney!
But don’t worry: I get this might be your first project or something like that, and getting used with a complex engine like Unity takes some time. Keep on learning and exercising and you’ll be ready for the next jam! ^-^
Ok