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Leap of Fail's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #531 | 2.700 | 2.700 |
Topic | #559 | 2.800 | 2.800 |
Simplicity | #632 | 3.100 | 3.100 |
Visuals | #633 | 2.600 | 2.600 |
WOWIE! | #637 | 2.500 | 2.500 |
Fun | #655 | 2.500 | 2.500 |
Creativity | #775 | 2.300 | 2.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
FreeBeats.io
Credits
@gadd.games on instagram. I hope you get to try it :)
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Comments
It's a little hard to see what you're doing / where you're going, but otherwise quite fun.
Thanks for your feed back and playing that is something I have been thinking about but haven't got around to doing
I dont know if its justme, but personally knowing that you can't finish a level in the run you are in right now because you can't jump high enough makes me feel a bit useless. But again, could just be me because others say its really addicting.
But you did a great job turning the core mechanic in 3D.
thank you very much and im not too happy about not being able to complete the levels without dying. I just wanted to do something to fit the theme and im going to continue to develop it where you can adjust the speed throughout the run and a load of other adjustments.
Thanks alot for playing
Pretty fun game! controls are a little bit clunky in my opinion but I got used to it. Overall pretty solid gameplay !
Thank you im glad you enjoyed it
Thats a fun game, but it needs some more polish like maybe you can had stuff like optional collectibles in hidden places or something like that :P
Definitely all stuff I need to do I will be developing this as my main game from now on I really enjoy playing it
Thanks for playing
Nice idea , I cant wait to see more :D I follow you ;D
Pretty fun core gameplay! Though has some unneeded control elements like having to press different buttons for two different shots, and I would change the need to hold down Shift for some mid-air control.
Needs some polish, but still could be full game!
Thank you for your feed back and just letting you know you don't need to hold shift to move in the air or was it a suggestion?
Hope you enjoyed it :)
Shift is used to sprint in many FPS games, but it's often better to just make the character always faster.
That's what I meant: no sprint button, more air control.
Though it can add to the gameplay if implemented well, but it didn't feel that way without air control.
Sorry if this felt whiney!
Oh don't worry its fine i just wasn't too sure what you meant and i think its a great idea.
Thank u
Simple.... yet very addictive.
An interesting death-run style game with a simple, but infuriating addition!!!
Having to die in order to reach further platforms makes you have to rethink the path you have already taken.
It takes a great deal of skill to consider speed, jump height, weapon corrections when making jumps.... but this is forever changing.
Still needs a bit of work, but it's nice game with a fun and simple concept. Good job to this amateur developer especially given the time period.