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A jam submission

TenebrisView game page

Find a path through the dark woods by taking a chance at death.
Submitted by NotEuclid — 1 hour, 36 minutes before the deadline
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Tenebris's itch.io page

Results

CriteriaRankScore*Raw Score
WOWIE!#633.8263.826
Topic#704.0004.000
Simplicity#914.1304.130
Creativity#993.9133.913
Sound#1033.6523.652
Fun#1323.6963.696
Visuals#2003.6963.696

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Music Source
I made the music myself :)

Credits
NotEuclid

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Comments

Viewing comments 1 to 1 of 21 · Previous page · First page
Submitted

It's like a 2d version of our game ;).

Lovely visuals! Baba is you inspired? Platforming feels decent. Sounds and music above average.

I think the main criticism I would have is that sometimes you have to throw yourself towards in the direction of the diamond without planning, leading to inevitable deaths which doesn't feel very good.

In our game you can always tell where you will die before you die, if you're clever enough. 

Developer

Thank you for playing!! I'll be sure to check out your game when I can.

As for the visuals, yes! I have been playing Baba is You recently and I thought the visual style would work for this game. I also was interested in recreating the "jiggle" effect with the text. I'm glad you liked the visuals and music; that was a strong focus when developing this game.

With the inevitable deaths, yeah; I can see why it would be frustrating. For instance, level 5: it seems like you have to wait to jump at the top of the platform to reach the diamond, but there are spikes at the top that kill you. This what meant to further enforce the Failure is Progress theme and keep things unpredictable. I should have awarded players who were observant and who noticed that the diamond was, for example, lower--so you don't stay on the platform--rather than punish everyone. Another problem that contributes to this issue is that I only had two playtesters--one my friend, and the other my brother, who was not interested in playing my game at all. This game would have benefitted from more feedback during development.

Submitted

Yeah playtesting is difficult in jams. We had the same thing ;)

Viewing comments 1 to 1 of 21 · Previous page · First page