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A jam submission

GubView game page

buggy fun
Submitted by lue — 1 hour, 20 minutes before the deadline
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Gub's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#3481.0492.200
Simplicity#3481.2402.600
Sound#3510.7631.600
Fun#3520.8581.800
WOWIE! (Overall)#3520.6671.400
Topic#3530.5721.200
Visuals#3550.6671.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

for me the game dit not launch. Trying to run it from the terminal gave me the following output

 lenscas@lenscas-laptop-ryzen: java -jar gub.jar
no main manifest attribute, in gub.jar

Developer (1 edit)

If you still want to try it out, running it now should work.

But if running the is still not possible, I am very sorry.

Submitted(+1)

Without having the Java runtime environment setup; launching a JAR can become somewhat problematic in terms of accessibility; are you able to create an alternative package for distributing the game? 

Developer

I am very sorry, but I did not find a simple solution to bring my java project(s) to the web...

Thanks for pointing it out, I think my next project will be web-compatible.

Submitted (1 edit)

I'm not really aware of how much new development is going into Java Applets; but they were quite popular in the early 2000s; if you do a search for "Java Applets" you could maybe give a go at looking into that - it may be a way to go if you're keen on sticking with Java for your game development - and you wanna try to ease distribution inside web browsers.  I had prototyped some basic games (like snake) in Java but moved to other frameworks over the years; currently my favorite tool for gamedev is the open-source Godot engine.

Developer

I was thinking about this option, but I figured out, that they are not supported in html5. I like coding in java, but I'm definitely open to any other language (/ engine).

Submitted

I've dabbled with lots of different environments for gamedev; currently Godot is my favorite.  I got into Godot by hitting up their homepage and running over all the tutorials/learn-godot pages they had on their homepage; if you like Zelda games, there is a Zelda-like Godot tutorial on Youtube that helped me pick up a lot of ideas too. 

Developer

thanks!

Submitted

Though this is not a solution to bring the game to the web there are multiple solutions to bundle java with the game so the user doesn't have to have it installed.

If I remember correctly there are multiple threads discussing various way on the jmonkey engine forum (a game engine for java) https://hub.jmonkeyengine.org/ maybe it helps in the future. I believe that there was also talk about WASM there, however I don't think much happened with that.