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The Secrets of Fey Swamp's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Usability: Practicality and playability at the game table. | #54 | 3.307 | 3.455 |
Overall | #79 | 3.046 | 3.182 |
Vibes: Overall atmosphere and feel of the supplement. | #88 | 2.872 | 3.000 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #92 | 2.959 | 3.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like the theme and the monsters. I did find the hex map a bit hard to read though. Overall very cool.
I definitely could have done better on the map. Time crunches are a terrible thing. Thank you for the feedback...definitely appreciated! :)
No problem man, thanks for the fun read.
A fellow swamp-builder! Clear playability, a good map that's well-keyed, creative random tables - thanks for putting this together! Bonus for that glitter bomb, of course :)
Swamps are so fun! And so is the glitter bomb! Haha! Glad you liked it! Thank you!!
I love a two page spread and a hallucination table!
Thank you so much!! This was a fun project. It was my first for Shadowdark...can't wait to do more!
Glitter bomb boxes for the win! Tons of great GM tools! Wonderful job!
Thanks so much! I'm a firm believer that not every trap, every encounter, every setting needs to be deadly all of the time. Sometimes it can just be fun or even funny. I was laughing pretty hard when I imagined a party opening it and getting sprayed with glitter. :-)
Absolutely, and the task alone of removing all that glitter...*chef's kiss*
Random tables! That's what I like to see!
I will use some parts of this adventure by my table. The glitter bomb box is a silly yet devastating (psychologically) trap I've seen. The randomly encountered creatures have their reactions pre-rolled (i.e. the crocodile is never out-right agressive, the corpse revivers are always hostile etc.). On one hand, it's a shame, since I like the uncertainty. On the other hand, this might speed things up for the GM. I'm on the fence.
The swamp-crawl is what confuses me. It has the interesting random encounters, there's a nice-looking map but there is nothing to do there. Just the witch cave. It's unfinished and would require the GM to expand heavily.
Another, smaller, thing: why? There were many "whys" I had when I was reading this scenario. Where does the hermit witch have books from? Where did she learn to read if she was abandoned in the swamp as a baby (great villain backstory, BTW)? Why does she appear as a random encounter only for a moment (does she enjoy scaring people? We know she is a serial kidnapper...)?
So, good premise, interesting (though heavily underdeveloped) swamp to explore, some good loot to snatch. It's a scenario which suffers heavily from being confined to 8 pages.
Thank you so much for this feedback!! I totally agree with your points. I definitely plan to expand and re-release this in the very near future...it was so hard trying to keep to the page limit! :-)
Thank you again... I deeply appreciate it! Watch for the expanded Secrets of Fey Swamp soon! :-)
I second this! Those random tables are wonderful. Cheers
Thank you so much!