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A jam submission

The Secrets of Fey SwampView project page

​Something is terrorizing the village of Tholian. Are you brave enough to cross the swamp and enter the cave?
Submitted by D'Arcangel Productions — 7 days, 21 hours before the deadline
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The Secrets of Fey Swamp's itch.io page

Results

CriteriaRankScore*Raw Score
Usability: Practicality and playability at the game table.#543.3073.455
Overall#793.0463.182
Vibes: Overall atmosphere and feel of the supplement.#882.8723.000
Inspiration: Effective use of assigned "Weird Tales" cover elements.#922.9593.091

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I like the theme and the monsters. I did find the hex map a bit hard to read though. Overall very cool.

Developer(+1)

I definitely could have done better on the map. Time crunches are a terrible thing. Thank you for the feedback...definitely appreciated! :)

Submitted(+1)

No problem man, thanks for the fun read.

Submitted(+1)

A fellow swamp-builder! Clear playability, a good map that's well-keyed, creative random tables - thanks for putting this together! Bonus for that glitter bomb, of course  :)

Developer

Swamps are so fun! And so is the glitter bomb! Haha! Glad you liked it! Thank you!!

Submitted(+1)

I love a two page spread and a hallucination table!

Developer

Thank you so much!! This was a fun project. It was my first for Shadowdark...can't wait to do more!

Submitted(+1)

Glitter bomb boxes for the win!  Tons of great GM tools!  Wonderful job!

Developer(+1)

Thanks so much! I'm a firm believer that not every trap, every encounter, every setting needs to be deadly all of the time. Sometimes it can just be fun or even funny.  I was laughing pretty hard when I imagined a party opening it and getting sprayed with glitter. :-)

Submitted(+1)

Absolutely, and the task alone of removing all that glitter...*chef's kiss*

Submitted(+2)

Random tables! That's what I like to see! 

I will use some parts of this adventure by my table. The glitter bomb box is a silly yet devastating (psychologically) trap I've seen.  The randomly encountered creatures have their reactions pre-rolled (i.e. the crocodile is never out-right agressive, the corpse revivers are always hostile etc.). On one hand, it's a shame, since I like the uncertainty. On the other hand, this might speed things up for the GM. I'm on the fence.

The swamp-crawl is what confuses me. It has the interesting random encounters, there's a nice-looking map but there is nothing to do there. Just the witch cave. It's unfinished and would require the GM to expand heavily.

Another, smaller, thing: why? There were many "whys" I had when I was reading this scenario. Where does the hermit witch have books from? Where did she learn to read if she was abandoned in the swamp as a baby (great villain backstory, BTW)? Why does she appear as a random encounter only for a moment (does she enjoy scaring people? We know she is a serial kidnapper...)?

So, good premise, interesting (though heavily underdeveloped) swamp to explore, some good loot to snatch.  It's a scenario which suffers heavily from being confined to 8 pages.

Developer

Thank you so much for this feedback!! I totally agree with your points. I definitely plan to expand and re-release this in the very near future...it was so hard trying to keep to the page limit! :-)

Thank you again... I deeply appreciate it! Watch for the expanded Secrets of Fey Swamp soon! :-)

Submitted(+1)

I second this!  Those random tables are wonderful.  Cheers

Developer

Thank you so much!