Quite mysterious. I included it in part 8 of my WAG Challenge compilation video series, if you would like to check it out :) https://youtu.be/s0Fzo8YiKT0
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If the person I'm playing as wasn't in the story, it wouldn't have been much different, because Corin may as well be talking to himself. He could have thought about the transponder on his own, and personally, I think this could've been more interesting with just Corin thinking about the situation, and his past, and a solution to the situation. Maybe that could've made it playable on itchio, since there might've been less scrolling.
All and all, the prose did it's job, but the story felt like a bunch of exposition, and it was just ok.
Oh, I'm in the WAG jam too, by the way. My game is called Literate, and if you'd like to check it out, you can find it at http://itch.io/jam/wag-challenge/rate/29610
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[Note: spoilers!]
You were right: the game is unplayable on itchio because of the inability to scroll on itchio.
However, I regret to say this isn't a very fun twine game. There's interactivity, yes, but it seems saying "yes" or "no" doesn't affect the game at all. If you say "yes" or "no" to whatever, the game changes for a line or two before going back to the story. There's nothing wrong with that, but I'm sorry to say this game isn't very interesting. It's basically a very long piece of exposition, where Corin thinks he's going to die, and then there's suddenly hope for him because...well, I'm not sure actually, because the solution is something I still don't fully understand.
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