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Bright (for Quest II)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment - How much you enjoyed playing this game? | #1 | 4.333 | 4.333 |
Concept - How exciting or unique the game is. | #1 | 4.167 | 4.167 |
Overall | #1 | 4.111 | 4.111 |
Presentation - How well executed the game is. | #2 | 3.833 | 3.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What assets did you use in this project?
Only the VR Core project.
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Comments
13,244 with a 73% accuracy! Solid game. I really enjoyed it. Liked how the levels progressively got more difficult as you learned the mechanic. Voice acting was great too! Could totally see this becoming a game you charge a few bucks for on the Meta store if you polished up the visuals and added in a little environment.
Nice work!
Clear number one for me, great concept, easy to understand, smoothly working. I would just appreciate the bullets to move slightly faster, but that is the only detail I could find. My favorite and great idea for VR shooting game.
Really smooth and stylish menu and use of colors. I found shooting the colorguns a pleasing experience, perhaps some haptics on fire and/or hit might help the experience? Without any sort of cues as to which colors were the target, for awhile I thought each 'puck' might have its own tone, and that this was a tone-sequence-matching game, but discovered quickly that each color hit produced the same sound effect, or similar enough to not seem different.
I enjoyed shooting the guns so much that I went a little Death Blossom for fun, spinning in spot and shooting them as fast as I could, but without any sort of sense of progression or target selection, thats as far as the fun took me.
Still, really smooth gameplay, and that's important. Great work!
Nice simple concept and well executed - great work! Something that can be easily added to with more varied ideas.
I liked how it was paced, not too frantic but you had to think about your shots.
I would've liked to see snap turn in there so I could play it seated too. Also, it felt unfair that I would be given gun colour near the end of a level that didn't have the same colour target. So I had to miss shots to force a colour change, but that impacted my accuracy percentage.
Nice concept where the visuals and level design could really be pushed further in the future - great job!
I liked the relaxing music - fit the theme of being dreamlike. Enjoyed the game play - switching colors makes you have to think before mindlessly blasting away. Really enjoyed the balls - challenging with movement and having to lead them. Sounded like voices in the game - couldn't decipher the words. Maybe close captioning? Overall, enjoyed - may try to get to more levels...
Really enjoyed this one, I think the simplistic graphics really fits the "relaxing" vibe. Loved how it got more difficult too, the 2nd level in particular.
Love the concept and like how it progresses. Definately gets harder and harder. Nicely done!