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A jam submission

Bright (for Quest II)View game page

Attempt to wake from your dream.
Submitted by Griddlock — 6 days, 1 hour before the deadline
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Bright (for Quest II)'s itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment - How much you enjoyed playing this game?#14.3334.333
Concept - How exciting or unique the game is.#14.1674.167
Overall#14.1114.111
Presentation - How well executed the game is.#23.8333.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What assets did you use in this project?
Only the VR Core project.

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Comments

Host

13,244 with a 73% accuracy! Solid game. I really enjoyed it. Liked how the levels progressively got more difficult as you learned the mechanic. Voice acting was great too! Could totally see this becoming a game you charge a few bucks for on the Meta store if you polished up the visuals and added in a little environment.

Nice work!

Clear number one for me, great concept, easy to understand, smoothly working. I would just appreciate the bullets to move slightly faster, but that is the only detail I could find. My favorite and great idea for VR shooting game.

Really smooth and stylish menu and use of colors.  I found shooting the colorguns a pleasing experience, perhaps some haptics on fire and/or hit might help the experience?   Without any sort of cues as to which colors were the target, for awhile I thought each 'puck' might have its own tone, and that this was a tone-sequence-matching game, but discovered quickly that each color hit produced the same sound effect, or similar enough to not seem different.

I enjoyed shooting the guns so much that I went a little Death Blossom for fun, spinning in spot and shooting them as fast as I could, but without any sort of sense of progression or target selection, thats as far as the fun took me.

Still, really smooth gameplay, and that's important.  Great work!

(+1)

Nice simple concept and well executed - great work! Something that can be easily added to with more varied ideas.

I liked how it was paced, not too frantic but you had to think about your shots. 

I would've liked to see snap turn in there so I could play it seated too. Also, it felt unfair that I would be given gun colour near the end of a level that didn't have the same colour target. So I had to miss shots to force a colour change, but that impacted my accuracy percentage.

Nice concept where the visuals and level design could really be pushed further in the future - great job!

Submitted(+1)

I liked the relaxing music - fit the theme of being dreamlike.  Enjoyed the game play - switching colors makes you have to think before mindlessly blasting away.  Really enjoyed the balls - challenging with movement and having to lead them.  Sounded like voices in the game - couldn't decipher the words.  Maybe close captioning?  Overall, enjoyed - may try to get to more levels...  

Submitted(+1)

Really enjoyed this one, I think the simplistic graphics really fits the "relaxing" vibe. Loved how it got more difficult too, the 2nd level in particular. 

Submitted(+1)

Love the concept and like how it progresses. Definately gets harder and harder. Nicely done!