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A jam submission

Proving GroundsView game page

Submitted by Beard or Die — 2 hours, 5 minutes before the deadline

Play game

Proving Grounds's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation - How well executed this game is.#62.8284.000
Enjoyment - How much you enjoyed playing this game.#91.4142.000
Concept - How interesting or unique this game is.#91.4142.000
Overall#91.8862.667

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

What assets did you use in this project?
My standard customized rig I've used in previous jams (Hurricane+Hexabody), Impact CFX, a Meta sample environment, this and that, dude.

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Comments

Submitted

Bummer I couldn't try it. I have neither Q3 nor the hardware for PCVR.

(+1)

Nice playground! The gravity gun is cool, although took a while to work out that the 2nd button to fire was initially.

 The auto-vaulting is great - I managed to vault with ease (unlike many other games out there!) it's a great idea and literally a good step forward for climbing in VR...

Oh, and I made the cheese bleed, I hope it's ok?!

Current status: Yes!

Submitted

I like the vaulting solution, seems like it might solve a lot of climbing problems.  A physics rig demo scene with extra dude, and a bit of 'gravy'?.  You've used the same system in multiple Jams, it'd be nice to see it evolve.

Developer

That's the goal! Really what I want is to keep working toward a rig and systems that give me everything I need to make a game like Vertigo2. With my own story and characters and world, of course, and much smaller scale. I love that game.