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Proving Grounds's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation - How well executed this game is. | #6 | 2.828 | 4.000 |
Enjoyment - How much you enjoyed playing this game. | #9 | 1.414 | 2.000 |
Concept - How interesting or unique this game is. | #9 | 1.414 | 2.000 |
Overall | #9 | 1.886 | 2.667 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
What assets did you use in this project?
My standard customized rig I've used in previous jams (Hurricane+Hexabody), Impact CFX, a Meta sample environment, this and that, dude.
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Comments
Bummer I couldn't try it. I have neither Q3 nor the hardware for PCVR.
Nice playground! The gravity gun is cool, although took a while to work out that the 2nd button to fire was initially.
The auto-vaulting is great - I managed to vault with ease (unlike many other games out there!) it's a great idea and literally a good step forward for climbing in VR...
Oh, and I made the cheese bleed, I hope it's ok?!
Current status: Yes!
I like the vaulting solution, seems like it might solve a lot of climbing problems. A physics rig demo scene with extra dude, and a bit of 'gravy'?. You've used the same system in multiple Jams, it'd be nice to see it evolve.
That's the goal! Really what I want is to keep working toward a rig and systems that give me everything I need to make a game like Vertigo2. With my own story and characters and world, of course, and much smaller scale. I love that game.