It looks great and every level brought something new, I was never bored. I did sometimes find it hard to distinguish holes from the dark blue walls. I appreciated the unlock levels cheat, even if it was implemented for save/load issues, it helped me (bad at video games) see all the content even if I could not beat every level
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Lab Mice Rally's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun & Design | #22 | 3.560 | 3.900 |
Graphics & Animation | #32 | 3.469 | 3.800 |
Technical | #40 | 3.012 | 3.300 |
Overall | #41 | 3.119 | 3.417 |
Focus & Theme | #45 | 3.286 | 3.600 |
X Factor | #45 | 3.012 | 3.300 |
Music & Sound | #77 | 2.373 | 2.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
How did your team implement the focus (and optionally, the theme)?
You are a lab mouse, and must race around tracks against other mice. Your goal is to win every course in hopes of escaping the lab!
Team Size
Solo (1)
Will you continue work on the game after the jam?
Undecided
Which diversifiers did you use, if any? (optional)
4 Color Palette
Animal Characters
Mouse Only
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