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A jam submission

DodgeTheBri'ishView game page

a bullet hell rogue like made for the vimjam4
Submitted by DaCanneAPeche — 5 hours, 3 minutes before the deadline
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DodgeTheBri'ish's itch.io page

Results

CriteriaRankScore*Raw Score
Theme/Limitation#902.7002.700
Fun/Design#1002.7002.700
Technical Implementation#1012.4002.400
X Factor (overall enjoyment)#1032.6002.600
Overall#1082.3832.383
Music/Sound#1171.9001.900
Graphics/Animation#1262.0002.000

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you credit all assets in-game (including your own) as required by the rules?

No but I will add them to the game page after submitting

Team Size

Solo (1)

Will you continue work on the game after the jam?

No - only made for the jam

What tools did your team use to construct the game? (optional)
godot

Which art and audio did you / your team NOT create? (optional)
the font

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Comments

Submitted

I like the pace and hectic nature of the game. Being able to lose multiple checkpoints adds to the tension.

I didn't find the watches very helpful. You go back so far that you might as well be dying and going back to a checkpoint. And I didn't find using the cheese very intuitive; more visual feedback on its range would have been nice.

Sound effects for picking things up and the hazards would really add to the polish.

A tracker for far you've made it would have been nice. Its fun to see how far you can get regardless of the emeralds.

Submitted

The Bri'ish are far too strong for the lowly Frenchman :(

Cool game, projectiles seem impossible to dodge sometimes, plus I didn't know about the Black Market until I tried to exit to the menu and it would help if the explanations about what the powerups did were repeated in this menu.

Submitted

Cute little game. Loved the little wobble animation. xD

Submitted

Nice! Maybe the graphics could use some more contrast, the arrows were a bit hard to see. I like that you've put it in a historical context!

Submitted

Cute! I enjoyed the game and loved how I was able to figure it out without a lot of rules or explanation.