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DodgeTheBri'ish's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #90 | 2.700 | 2.700 |
Fun/Design | #100 | 2.700 | 2.700 |
Technical Implementation | #101 | 2.400 | 2.400 |
X Factor (overall enjoyment) | #103 | 2.600 | 2.600 |
Overall | #108 | 2.383 | 2.383 |
Music/Sound | #117 | 1.900 | 1.900 |
Graphics/Animation | #126 | 2.000 | 2.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
No but I will add them to the game page after submitting
Team Size
Solo (1)
Will you continue work on the game after the jam?
No - only made for the jam
What tools did your team use to construct the game? (optional)
godot
Which art and audio did you / your team NOT create? (optional)
the font
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Comments
I like the pace and hectic nature of the game. Being able to lose multiple checkpoints adds to the tension.
I didn't find the watches very helpful. You go back so far that you might as well be dying and going back to a checkpoint. And I didn't find using the cheese very intuitive; more visual feedback on its range would have been nice.
Sound effects for picking things up and the hazards would really add to the polish.
A tracker for far you've made it would have been nice. Its fun to see how far you can get regardless of the emeralds.
The Bri'ish are far too strong for the lowly Frenchman :(
Cool game, projectiles seem impossible to dodge sometimes, plus I didn't know about the Black Market until I tried to exit to the menu and it would help if the explanations about what the powerups did were repeated in this menu.
Cute little game. Loved the little wobble animation. xD
Nice! Maybe the graphics could use some more contrast, the arrows were a bit hard to see. I like that you've put it in a historical context!
Cute! I enjoyed the game and loved how I was able to figure it out without a lot of rules or explanation.