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Crossfire's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #106 | 2.182 | 3.333 |
Technical Implementation | #117 | 1.964 | 3.000 |
Fun/Design | #119 | 2.182 | 3.333 |
X Factor (overall enjoyment) | #123 | 1.964 | 3.000 |
Overall | #127 | 1.964 | 3.000 |
Graphics/Animation | #129 | 1.964 | 3.000 |
Theme/Limitation | #136 | 1.528 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
Team Size
Solo (1)
Will you continue work on the game after the jam?
No - completed game
What tools did your team use to construct the game? (optional)
Unity for the engine, Adobe Illustrator and Krita for art
Which art and audio did you / your team NOT create? (optional)
Keyboard/Button Prompts by Xelu, Music by RetroIndieJosh
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Comments
Few technical issues, like how the enemies were getting stuck in walls. The fire and ice spells were my favourite part of this game, how they acted as projectiles to insta-kill a single enemy but also the trail they left behind damaged other enemies AND gave your arrows an upgrade if you shot them through it.
Nice take on a tower defense. Controls worked well and the two modes of attack gave it some variety. Unfortunately, I encountered some issues on a widescreen resolution with parts of the game being cut off and I couldn't switch to windowed mode. Also, some of the enemies got stuck in walls.