Interesting that the game launches with a pop up asking for network access when it's the first launch.
I don't know if it was me but I heard no sounds and no music at all other than a click sound when well clicking stuff.
Well other than that I tend to give out a disclaimer as tend to give very "tough" feedback but unfortunately I kind of can't with this due to having the slightest idea of how to play, I know time constrains and all that can prove challenging so I can see why there's no tutorial or any sort of guide (the only "guide" in the game isn't very helpful if that is even a guide) but I would recommend adding that if you keep working on the game. Shame I couldn't understand a thing as I was intrigued by the concept.
Play game
Flying Sparks's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #147 | 2.404 | 3.400 |
Technical Implementation | #175 | 1.838 | 2.600 |
Music/Sound | #179 | 1.273 | 1.800 |
Overall | #185 | 1.669 | 2.360 |
Fun/Design | #191 | 1.414 | 2.000 |
Graphics/Animation | #192 | 1.414 | 2.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
you have ingots which can be formed, so the ingots have multi-use, also the hammer is the only tool to edit and form a bar, so it have more than one use(multi-use))
Team Size
Pair (2)
Completeness
Unfinished Prototype
What tools did your team use to construct the game?
Gimp, LibreSprite
Which art and audio did you / your team NOT create?
Ignition Sound, Bin Image
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