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Jump Tank's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Implementation | #183 | 1.739 | 2.750 |
Music/Sound | #187 | 1.107 | 1.750 |
Theme/Limitation | #189 | 1.423 | 2.250 |
Graphics/Animation | #191 | 1.423 | 2.250 |
Overall | #193 | 1.391 | 2.200 |
Fun/Design | #195 | 1.265 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
The Player can use his tank's gun to either shoot enemies or shoot downwards to fly momentarily.
Team Size
Solo (1)
Completeness
Unfinished Prototype
What tools did your team use to construct the game?
Godot - Piskel - Audacity
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Comments
I like the concept and having a clear timer to show when to be in the air was nice. I agree with the others in that, it felt like a classic Atari game and that there was no 'restart' option.
i wish i could attempt this game multiple times without having to exit the game and restarting it. the idea of having your tank jump by shooting downwards is a great
This game made me feel like I was playing an old atari game. I got stuck after my first death and I wanted to retry.