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Arrow Invasion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Implementation | #19 | 3.690 | 4.125 |
Fun/Design | #31 | 3.690 | 4.125 |
Overall | #41 | 3.399 | 3.800 |
Theme/Limitation | #57 | 3.242 | 3.625 |
Graphics/Animation | #68 | 3.354 | 3.750 |
Music/Sound | #72 | 3.019 | 3.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
All the enemies are arrows, so when the wizard attacks one, they are boosted in the direction the arrow faces. Attack = Movement
Team Size
Solo (1)
Completeness
Complete Game
What tools did your team use to construct the game?
Unreal Engine, Beepbox, Aseprite
Which art and audio did you / your team NOT create?
Sound Effects - From Freesound.org
Which art & audio did you / your team create BEFORE the jam started?
Nothing
Which diversifiers did you use, if any?
None
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Comments
Such an original concept! The levels were quite hard, but really engaging. The art is great and so is the audio. Very solid submission, great job!
Thanks!
This is a really interesting concept. I found the timing a bit tricky and I think I cheesed one of the levels, but I got to the end. The respawning after death seemed a bit strange, as usually I needed to restart the level anyway. Solid pixel art and a polished feel. Great work!
Thanks! There was one level that you could cheese but I intentionally left it there to see if anyone found it. I do think that the death mechanic did need some work. Thanks again!
Wow. Underrated game. This is not just one of the more unique implementations of the theme but it is a tightly made little game with consistent style. Take these well deserved 5 stars.
Thanks so much!
Nice combination of puzzle+timing mechanics! I can see this having tough levels with very precise timing and/or being hard to figure in which order you should kill the enemies.
Thanks so much!
Cool game!
I liked the arrow mechanic, but found the timing hard. Also I would like it if when I died it automatically restarted the level and also no lives. Overall a fun game!
Thanks! I agree with both of those. The lives weren't very necessary and probably just took up extra time on my part. I also agree that the timing could be finicky at times.
The game's conceit is fun and I liked how drastic the movement granted by the enemies were. The timing seemed really finnicky with the 'wicks', which also as a note were not apparent to me initially as something to shoot. My first impression was that they were platforms.
The color palette did seem a bit overly much I found it hard to focus on my tiny little character.
Thanks! I do agree that the timing could use some work.