Cool concept. It seems to me that it rely too much on luck. Some times you must take some risk to keep your health. The selection system is strange at first, I think if you just remove the space 'confirmation' it will be smoother (there is already the bottom to cancel). I like the atmosphere of the game. Perhaps with some hint (like a min sweeper, but perhaps with audio hints) that tell you beware there is something near it could help reduce the randomness. Overall, good game.
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King of the Dark's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #87 | 2.869 | 3.429 |
Theme/Limitation | #96 | 2.869 | 3.429 |
Fun/Design | #109 | 2.749 | 3.286 |
Overall | #112 | 2.725 | 3.257 |
Graphics/Animation | #120 | 2.630 | 3.143 |
Technical Implementation | #128 | 2.510 | 3.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
You can use the feathers both for lighting up or exploding. Also, you can use them several (limited) times
Team Size
Solo (1)
Completeness
Complete Game
What tools did your team use to construct the game?
Godot. Gimp.
Which art and audio did you / your team NOT create?
All audio (music and sfx), font and graphics are not made by me, although I modified some graphics to fit better
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