Nice game! short, simple, and really fun. As others have said, the selecting seeds and plots needs a bit of refinement. There are so many options for how to make that work, so I won't bombard you with ideas for that, unless you ask lol.
I also really liked the menu system. All of the animations and everything were pleasant to look at and fit the game really well. I am curious, do you do a lot of gardening yourself? Or did you do some research on the topic going into the game? Because on your game page, you explain 'companion planting' and I thought that was really interesting. Nice work, keep it up!
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Growing Close's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #114 | 2.546 | 3.600 |
Technical Implementation | #124 | 2.546 | 3.600 |
Fun/Design | #157 | 2.263 | 3.200 |
Overall | #159 | 2.178 | 3.080 |
Graphics/Animation | #166 | 1.980 | 2.800 |
Theme/Limitation | #184 | 1.556 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
My game is a farming game where each crop has effects on the crops beside it. Every pair of crops has different effects on each other, so the crops are a multi-use mechanic. Additionally, crops are both used to determine your end-game score but can also be converted into money to buy more seeds, so the harvested crops are also multi-use.
Team Size
Completeness
What tools did your team use to construct the game?
LÖVE game engine (https://love2d.org/), Reaper DAW (https://www.reaper.fm/), Audacity for sound editing (https://www.audacityteam.org/), Aseprite for pixel art (https://www.aseprite.org/), Neovim for code editing (https://neovim.io/)
Which art and audio did you / your team NOT create?
The built-in font used by the LÖVE game engine
NA16 color palette https://lospec.com/palette-list/na16
Which diversifiers did you use, if any?
One Button (whole game uses just the left mouse button)
Quick Run (each run through the game takes exactly 4 minutes)
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