Wow, this is a really cool boss-fight! I like the visuals and the audio very much. The controls you need to get used to, and the screen sometimes is a bit to crowded. I couldnt figure out how to aim, so I always stood in the middle and shot upwards. It was unclear how many times you needed to hit him. Other than that, very beautiful and fun entry!
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DOOMSDAY's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Music/Sound | #264 | 2.214 | 3.500 |
| Graphics/Animation | #321 | 1.897 | 3.000 |
| Overall | #326 | 1.834 | 2.900 |
| Theme/Limitation | #327 | 1.897 | 3.000 |
| Technical Implementation | #347 | 1.581 | 2.500 |
| Fun/Design | #356 | 1.581 | 2.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
This game involves one long boss fight, but you also play as a Supervillain boss. The edge of the stage is lethal, and the recoil of your weapon is massive. As a result you have to set up forcefields on the edge before you fire to block yourself from being blown off the edge of the screen.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unity
Which diversifiers did you use, if any?
None






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