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Ancients And Treasures's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #212 | 2.530 | 4.000 |
Theme/Limitation | #233 | 2.530 | 4.000 |
Overall | #254 | 2.372 | 3.750 |
Technical Implementation | #257 | 2.214 | 3.500 |
Graphics/Animation | #266 | 2.372 | 3.750 |
Fun/Design | #271 | 2.214 | 3.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
It is a boss rush game where you have to take on 3 bosses in succesion. The theme is found in the form of the fog mechanic, that buffs the boss after a period of time, and then the darkness, which sets the player's hp to 1, forcing the player to act quickly, but carefully, thus always being on the edge
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Gamemaker Studio 2
Which diversifiers did you use, if any?
I didn't use any
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Comments
Animations seem to play at different speeds from time to time? I hear the sound of the boss's attack, but the attack itself comes a second later. I didn't beat the golem as the lava attack lasts a little long and the golem can easily hit you with any attack and you either get hit by that or the lava. Having the player get hit because they have to rather than the boss getting the better of them isn't usually what you want. Still though, it's a pretty cool the idea. You get time to learn the boss and if you take too long, the screen starts to close making it harder but you've already got comfortable with the boss enough to feel like you can do it. Nice work
Great art, music and sound effects!
I would say that the poking attack from the minotaur is quite unreadable, and more looks like the start of some other animation.
It was a fun game!