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Keep them happy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #261 | 2.324 | 3.000 |
Graphics/Animation | #272 | 2.324 | 3.000 |
Fun/Design | #291 | 2.066 | 2.667 |
Technical Implementation | #297 | 1.936 | 2.500 |
Overall | #302 | 1.988 | 2.567 |
Music/Sound | #354 | 1.291 | 1.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
Store is on the edge of closing and your boss is pushing you to make customers happy
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unreal engine 4
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Comments
I like the idea and some of the implementation (the customers, their requests and how they put their stuff on the counter, the visuals, the transition under the counter)
The atmosphere is very strange, somewhat depressed, and the audio especially adds to that. The game is over very fast as you start with very bad scores, which leaves almost no room for error. The controls were a bit hard to understand, especially with the lack of responsiveness, and given how little options you truly have, the intro felt very long and not helpful.
Overall still a nice entry with a good concept that could be improved upon!
Very nice concept, but then I lose the game too soon: I have no idea how to use the tools i have, because buttons and things does not give any feedback when do things right or wrong. Also the bosses guides are too fast explained, which is as the same time fun but frustrating on first play.
Still game has an interesting atmosphere, and ridiculous boss- theme. I also like the shopping mechanic where customer dropping stuff on the table - it works very good indeed. There would also be a cool new feature of the player being able to count the total price of the all items in customer's shopping cart and then name the final price to the customer.
This feels a bit like a horror game, but i like a lot the atmosphere here which it is not creepy ("Baldi's Basics" does this element kinda on the same level with this).
Thanks for the feedback
I will try to upload a new version after the game jam.