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A jam submission

CliffBossView game page

Collect crystals from a hostile cliff
Submitted by aaaaustin — 1 day, 1 hour before the deadline
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CliffBoss's itch.io page

Results

CriteriaRankScore*Raw Score
Theme/Limitation#3331.8382.600
Fun/Design#3431.6972.400
Music/Sound#3561.2731.800
Graphics/Animation#3611.5562.200
Overall#3641.5272.160
Technical Implementation#3781.2731.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game apply the limitation (and optionally, the theme)?
Your Boss gives you a quota of resources to gather on the Edge of a cliff.

Team Size

Solo (1)

What main engine/tool/language did you use to construct the game?
Unity

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Comments

Submitted

Nice game! I like how fast paced it is, if only giving commands would be a little easier it would be even faster imho. The climbing animation of the enemies is well done and the fact that I shoot them while they're coming makes the game more like a fast management, everyone has to do something. I've played up until level 3, then it became a little bit stale because enemies were never attacking me. Good Job!

Submitted(+1)

Interestingly close to my idea, but a much faster paced execution. Its fun, but gets difficult very fast. Sound and music are missing and could have added a lot. It would be interesting, if you had some variation in level design as well, but I like the random spawn of the crystals. Theme & limitation are well included.

Developer

Thanks for the reply! I agree there's room to grow in terms of difficulty tuning and level variety. I planned to add a variety of enemies and resources as well but there are only so many hours in the day :) I did include some rudimentary sound and music, maybe they got lost in the build process but they're captured in the video. I'd love to check your game out as well.