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Rassak's Retribution's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Implementation | #392 | 1.131 | 1.600 |
Graphics/Animation | #402 | 0.990 | 1.400 |
Theme/Limitation | #406 | 0.849 | 1.200 |
Overall | #406 | 0.877 | 1.240 |
Music/Sound | #410 | 0.707 | 1.000 |
Fun/Design | #411 | 0.707 | 1.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
The enemy base is the boss, and there should be a destructible shield that must be slowly destroyed to arrive to it. The second part is not implemented.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
SDCC + devkitSMS
Which diversifiers did you use, if any?
8 bit, two button
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Comments
GG!!!!!!!!
I think it's interesting that an attempt was made to make something for the Sega Master.
Sorry, I was not able to play the game. The instructions are unclear and I couldnt do anything.