Play gameRassak's Retribution's itch.io page
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
The enemy base is the boss, and there should be a destructible shield that must be slowly destroyed to arrive to it. The second part is not implemented.
What main engine/tool/language did you use to construct the game?
SDCC + devkitSMS
Which diversifiers did you use, if any?
8 bit, two button
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