^_^
Submitted
Lost In DreamsCriteria | Rank | Score* | Raw Score |
Music/Sound | #184 | 2.828 | 4.000 |
Fun/Design | #268 | 2.652 | 3.750 |
Theme/Limitation | #285 | 2.652 | 3.750 |
Overall | #287 | 2.440 | 3.450 |
Technical Implementation | #325 | 2.121 | 3.000 |
Graphics/Animation | #369 | 1.945 | 2.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
The player pieces together their memory by collecting the audio around them. "There" is the player's comatose state, and "back" is battling your way back to your loved ones.
What was your team size?
You and 2-3 other jammers
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
It's a great game, i loved to play with, the enemies are tough, and the gameplay is good.
The pause screen is not working good, you and the enemies can move and attack each other when is active.
Good game. Needs graphics improvement but the colelcting ability concept is cool.
Also, i'd recommend you to tweak the hitbox of the mountain spikes, because tehse are much bigger than the sprite and feels weird to stop suddenly when "nothing visible" it's actually blocking.
I'd love to know what do you think of my game!
Looks like you guys got quite a lot done! Several levels, multiple abilities, and enemy types. Very impressive under the time constraints.
I love the quirky, colourful art style, and the variety of enemies really push you to move in different ways as you progress.
The level design itself could have done with a bit more focus, it's an action oriented game, so that's not really what the game's about, but there was a lot of empty space in the environments. Trim down the fat there, and maybe add some feedback when things get hurt and you're on to a winner!
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