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A jam submission

Power of WillView game page

It's all in your mind, but the consequences are real.
Submitted by Kevin Hill (@kevinhilldev) — 10 minutes, 43 seconds before the deadline

Play game

Power of Will's itch.io page

Results

CriteriaRankScore*Raw Score
Music/Sound#1842.8284.000
Fun/Design#2682.6523.750
Theme/Limitation#2852.6523.750
Overall#2872.4403.450
Technical Implementation#3252.1213.000
Graphics/Animation#3691.9452.750

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game utilize the limitation and theme?
The player pieces together their memory by collecting the audio around them. "There" is the player's comatose state, and "back" is battling your way back to your loved ones.

What was your team size?

3-4

You and 2-3 other jammers

Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)

We have credited all assets used in the game including our own name(s) or team name(s)

All original game code and original assets were made during the jam period

The game does not include NSFW or hateful content

The game works on the web or as a Windows 10 download

We have answered all submission questions honestly and completely

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Comments

Submitted

^_^

Submitted

It's a great game, i loved to play with, the enemies are tough, and the gameplay is good.

The pause screen is not working good, you and the enemies can move and attack each other when is active.

Submitted

Good game. Needs graphics improvement but the colelcting ability concept is cool.

Also, i'd recommend you to tweak the hitbox of the mountain spikes, because tehse are much bigger than the sprite and feels weird to stop suddenly when "nothing visible" it's actually blocking.

I'd love to know what do you think of my game!

Submitted

Looks like you guys got quite a lot done! Several levels, multiple abilities, and enemy types. Very impressive under the time constraints.
I love the quirky, colourful art style, and the variety of enemies really push you to move in different ways as you progress.

The level design itself could have done with a bit more focus, it's an action oriented game, so that's not really what the game's about, but there was a lot of empty space in the environments. Trim down the fat there, and maybe add some feedback when things get hurt and you're on to a winner!